TravCalc planning lab
Work in progressServer start build planner
Turn a proven opening route into a checklist you can reorder around your own start.
This planner is still being expanded. Not all functions and building levels are fully added yet, so always verify values in-game before following a plan.
Choose your planning mode
Start with the recommended route, or create a blank plan from scratch.
Planner sync
Create an account to keep your plan synced across devices.
Progress
0/62
Guide cost
358,970 res
Culture points
+169
Build queue estimate
92h 58m
Recommended sequence
Drag a row to change order. Tick it when the upgrade is complete.
Main Building
Level 1Start with the shortest hero adventure, then complete this upgrade.
Woodcutters
One to level 2Cropland
One to level 2Rally Point
Level 1Activate the 25% resource production bonus when available.
Clay Pit
One to level 2Iron Mine
One to level 2Keep hero points focused on strength according to the oasis you can safely clear.
Resource fields
All to level 2Granary
Level 1Warehouse
Level 1Main Building
Level 3Granary
Level 3Marketplace
Level 1Marketplace
Level 3Croplands
All to level 2Embassy
Level 1Cranny
Level 1Cranny
Level 3City Wall
Level 1City Wall
Level 3Woodcutters
All to level 2Clay Pits
All to level 2Iron Mines
All to level 2Warehouse
Level 3Barracks
Level 1Resource fields
All selected fields to level 4Continue safe oasis raids and adjust the order when your resource balance requires it.
Academy
Level 1Smithy
Level 1Residence
Level 1Stable
Level 3Complete economy
All resources to level 4From here onward, adapt the balance to your raids, oasis income, and crop situation.
Croplands
All to level 5Clay pits
All to level 5Population milestone
Reach 150 populationWoodcutters
All to level 5Iron mines
All to level 5Cropland
One to level 7Marketplace
Level 7Cranny
Level 10Crannies
Seven to level 3Culture point production
Reach 100 CP productionUse this as a checkpoint; your exact CP timing depends on parties and your chosen route.
Main Building
Level 12Academy
Level 10Workshop
Level 1Town Hall
Level 1Crannies
Seven to level 7Culture point production
Reach 150 CP productionEmbassy
Level 6Marketplace
Level 12Residence
Level 3Population milestone
Reach 250 populationGranary
Level 7Warehouse
Level 7Residence
Level 7Warehouse
Level 8Town Hall
Run party 1For the 2-party route, this party is run back-to-back with party 2 at the end.
Residence
Level 10Settler resources
Collect resources for settlersTown Hall
Run the next culture-point partyThis party is planned earlier in the 3-party route and does not extend the final settlement estimate.
Residence
Train 3 settlersThe exact resource balance depends on tribe and server settings; confirm the in-game queue before starting.
Town Hall
Run the final culture-point partyThis party is planned within the 4-party route and does not extend the final settlement estimate.
Settlement launch
Reserve 3,000 resources for launchingSettlers
Choose a destination and send all 3 settlersThe starter guide ends when the settlers are sent. Founding location and village type are your strategic choice.