TRAVCALC
← Back to calculator

TravCalc planning lab

Work in progress

Server start build planner

Turn a proven opening route into a checklist you can reorder around your own start.

This planner is still being expanded. Not all functions and building levels are fully added yet, so always verify values in-game before following a plan.

Choose your planning mode

Start with the recommended route, or create a blank plan from scratch.

Planner sync

Create an account to keep your plan synced across devices.

Add an ally guide to your account:

Progress

0/62

Guide cost

358,970 res

Culture points

+169

Build queue estimate

92h 58m

Recommended sequence

Drag a row to change order. Tick it when the upgrade is complete.

International 7 · Teuton · 1x · 3-party
1

Main Building

Level 1

Start with the shortest hero adventure, then complete this upgrade.

Cost varies+2 CP+2 pop30 min at 1x
2

Woodcutters

One to level 2
Cost varies+1 CP+3 pop18 min at 1x
3

Cropland

One to level 2
Cost varies+1 CP— pop18 min at 1x
4

Rally Point

Level 1

Activate the 25% resource production bonus when available.

Cost varies+1 CP+1 pop18 min at 1x
5

Clay Pit

One to level 2
420 res+1 CP+3 pop20 min at 1x
6

Iron Mine

One to level 2

Keep hero points focused on strength according to the oasis you can safely clear.

720 res+1 CP+5 pop24 min at 1x
7

Resource fields

All to level 2
Cost varies+0 CP— pop54 min at 1x
8

Granary

Level 1
270 res+1 CP+1 pop19 min at 1x
9

Warehouse

Level 1
420 res+1 CP+1 pop19 min at 1x
10

Main Building

Level 3
555 res+1 CP+2 pop34 min at 1x
11

Granary

Level 3
790 res+1 CP+2 pop42 min at 1x
12

Marketplace

Level 1
340 res+4 CP+4 pop25 min at 1x
13

Marketplace

Level 3
990 res+1 CP+4 pop54 min at 1x
14

Croplands

All to level 2
3,325 res+5 CP— pop1h 30m at 1x
15

Embassy

Level 1
540 res+5 CP+3 pop29 min at 1x
16

Cranny

Level 1
130 res+1 CP— pop18 min at 1x
17

Cranny

Level 3
380 res+1 CP— pop31 min at 1x
18

City Wall

Level 1
400 res+1 CP— pop22 min at 1x
19

City Wall

Level 3
1,170 res+1 CP— pop44 min at 1x
20

Woodcutters

All to level 2
1,995 res+3 CP+9 pop1h 30m at 1x
21

Clay Pits

All to level 2
2,010 res+3 CP+9 pop1h 30m at 1x
22

Iron Mines

All to level 2
2,175 res+3 CP+15 pop1h 30m at 1x
23

Warehouse

Level 3
1,220 res+1 CP+2 pop42 min at 1x
24

Barracks

Level 1
730 res+1 CP+4 pop29 min at 1x
25

Resource fields

All selected fields to level 4

Continue safe oasis raids and adjust the order when your resource balance requires it.

7,605 res+4 CP+8 pop3h at 1x
26

Academy

Level 1
510 res+5 CP+4 pop34 min at 1x
27

Smithy

Level 1
1,090 res+2 CP+4 pop37 min at 1x
28

Residence

Level 1
1,570 res+2 CP+1 pop47 min at 1x
29

Stable

Level 3
2,825 res+3 CP+11 pop1h 50m at 1x
30

Complete economy

All resources to level 4

From here onward, adapt the balance to your raids, oasis income, and crop situation.

14,280 res+0 CP+12 pop5h at 1x
31

Croplands

All to level 5
9,725 res+0 CP— pop3h at 1x
32

Clay pits

All to level 5
7,760 res+0 CP+4 pop3h at 1x
33

Population milestone

Reach 150 population
Cost varies+0 CP— pop— at 1x
34

Woodcutters

All to level 5
7,780 res+0 CP+4 pop3h at 1x
35

Iron mines

All to level 5
8,400 res+0 CP+8 pop3h at 1x
36

Cropland

One to level 7
8,675 res+2 CP+2 pop1h 40m at 1x
37

Marketplace

Level 7
4,290 res+6 CP+10 pop2h 20m at 1x
38

Cranny

Level 10
3,430 res+3 CP+4 pop1h 30m at 1x
39

Crannies

Seven to level 3
3,570 res+14 CP— pop3h at 1x
40

Culture point production

Reach 100 CP production

Use this as a checkpoint; your exact CP timing depends on parties and your chosen route.

Cost varies+0 CP— pop— at 1x
41

Main Building

Level 12
9,310 res+11 CP+10 pop3h 10m at 1x
42

Academy

Level 10
15,250 res+15 CP+15 pop4h at 1x
43

Workshop

Level 1
1,895 res+4 CP+3 pop1h at 1x
44

Town Hall

Level 1
4,220 res+6 CP+4 pop1h 40m at 1x
45

Crannies

Seven to level 7
11,445 res+14 CP+14 pop6h at 1x
46

Culture point production

Reach 150 CP production
Cost varies+0 CP— pop— at 1x
47

Embassy

Level 6
6,015 res+7 CP+10 pop2h 30m at 1x
48

Marketplace

Level 12
16,655 res+16 CP+15 pop5h at 1x
49

Residence

Level 3
4,585 res+1 CP+2 pop1h 40m at 1x
50

Population milestone

Reach 250 population
Cost varies+0 CP— pop— at 1x
51

Granary

Level 7
3,415 res+2 CP+4 pop2h 30m at 1x
52

Warehouse

Level 7
5,295 res+2 CP+4 pop2h 30m at 1x
53

Residence

Level 7
19,810 res+4 CP+4 pop5h at 1x
54

Warehouse

Level 8
2,360 res+0 CP+1 pop2h 50m at 1x
55

Town Hall

Run party 1

For the 2-party route, this party is run back-to-back with party 2 at the end.

20,330 res+0 CP— pop— at 1x
56

Residence

Level 10
34,635 res+5 CP+3 pop7h at 1x
57

Settler resources

Collect resources for settlers
Cost varies+0 CP— pop— at 1x
58

Town Hall

Run the next culture-point party

This party is planned earlier in the 3-party route and does not extend the final settlement estimate.

20,330 res+0 CP— pop— at 1x
59

Residence

Train 3 settlers

The exact resource balance depends on tribe and server settings; confirm the in-game queue before starting.

60,000 res+0 CP— pop— at 1x
60

Town Hall

Run the final culture-point party

This party is planned within the 4-party route and does not extend the final settlement estimate.

20,330 res+0 CP— pop— at 1x
61

Settlement launch

Reserve 3,000 resources for launching
3,000 res+0 CP— pop— at 1x
62

Settlers

Choose a destination and send all 3 settlers

The starter guide ends when the settlers are sent. Founding location and village type are your strategic choice.

Cost varies+0 CP— pop— at 1x